Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Plasma Claw

The Xenowardens bioengineered these large arthropod claws based on a creature from a lost world in the Vast—the claws create a burst of plasma as they snap shut. The organic plasma claw and biodynamic plasma claw models function most similarly to the original creature. Other manufacturers have created the slightly different electrocellular and synthecite models, which are less powerful versions of the two earlier models.

Plasma Weapons

Superheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.

Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons.

Plasma Claw, Electocellular

Source Starfinder Armory pg. 42
Level 1; Price 280
Hands 1; Proficiency Small Arms
Damage 1d4 E & F; Range 20 ft.; Critical
Capacity 20 charges; Usage 2
Bulk L; Special living

Plasma Claw, Synthecite

Source Starfinder Armory pg. 42
Level 5; Price 3,350
Hands 1; Proficiency Small Arms
Damage 1d6 E & F; Range 30 ft.; Critical
Capacity 20 charges; Usage 4
Bulk L; Special living

Plasma Claw, Organic

Source Starfinder Armory pg. 42
Level 10; Price 20,100
Hands 1; Proficiency Small Arms
Damage 2d6 E & F; Range 30 ft.; Critical
Capacity 40 charges; Usage 8
Bulk L; Special living

Plasma Claw, Biodynamic

Source Starfinder Armory pg. 42
Level 16; Price 189,000
Hands 1; Proficiency Small Arms
Damage 4d6 E & F; Range 30 ft.; Critical
Capacity 40 charges; Usage 8
Bulk L; Special living